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Dagstuhl-Seminar 17102

Rethinking Productivity in Software Engineering

( 05. Mar – 08. Mar, 2017 )

(zum Vergrößern in der Bildmitte klicken)

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Bitte benutzen Sie folgende Kurz-Url zum Verlinken dieser Seite: https://www.dagstuhl.de/17102

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Motivation

There is an ever-growing demand of software being built and a shortage of software developers to satisfy this demand, despite the immense growth in the number of professional software developers. To address this demand, industry and research are looking into understanding and improving the productivity of individual software developers as well as teams. A substantial amount of research has examined the meaning of software productivity over the past four decades. Much of this research introduces particular definitions of productivity, considers organizational issues associated with productivity, or is focused on specific tools and approaches for improving productivity. In fact, many of the seminal works on software productivity are from the 80s and 90s (Peopleware, Mythical Man-Month, Personal Software Process).

At the same time, software development has changed significantly over the past decades with the rise of agile development, distributed development, more rapid release cycles and the high fragmentation of today’s work. At the same time the technology available to software engineers has improved with social coding tools like GitHub and StackOverflow and better IDEs. Furthermore, research communities, in particular the HCI and CSCW communities, have made significant advances in supporting knowledge workers to become more productive that one might be able to also transfer to software engineers.

The goal of this Dagstuhl Seminar is to bring together researchers and practitioners with backgrounds in Software Engineering, Human Computer Interaction, and Computer-Supported Collaborative Work to rethink, discuss, and address open issues of productivity in software development and how to measure and foster productive behavior of software developers.

Specifically, we will focus on some of the following questions:


  • How do software developers work? How is their work structured?
  • How similar are software developers to other knowledge workers like doctors, lawyers, inventors, teachers, financial analysts and architects? Do insights about these groups apply to software engineers?
  • How to measure software development and software development work?
  • What are the biggest impediments on productivity of software developers?
  • What are the different aspects of productivity in software development, individual vs team vs product vs organizational productivity?
  • How does work fragmentation correlate to productivity of software developers?
  • Are there general models of productivity across developers? Can we automatically infer high-productivity phases of software developers?
  • Can we learn patterns from highly productive developers and suggest the patterns to other developers?

In the seminar, we will summarize the current state of the art of software productivity that can inform practitioners and then identify opportunities for future research, which we will capture in a roadmap document.

Copyright Thomas Fritz, Gloria Mark, Gail C. Murphy, and Thomas Zimmermann

Summary

There is an ever-growing demand of software being built and a shortage of software developers to satisfy this demand, despite the immense growth in the number of professional software developers. To address this demand, industry and research are looking into understanding and improving the productivity of individual software developers as well as teams. A substantial amount of research has examined the meaning of software productivity over the past four decades. Much of this research introduces particular definitions of productivity, considers organizational issues associated with productivity, or is focused on specific tools and approaches for improving productivity. In fact, many of the seminal work on software productivity is from the 80s and 90s (Peopleware, Mythical Man-Month, Personal Software Process).

At the same time, software development has changed significantly over the past decades with the rise of agile development, distributed development, more rapid release cycles and the high fragmentation of today’s work. Simultaneously the technology available to software engineers has improved with social coding tools like GitHub and StackOverflow and better IDEs. Furthermore, research communities, in particular the HCI and CSCW communities, have made significant advances in supporting knowledge workers to become more productive that one might be able to also transfer to software engineers.

The goal of this seminar was to rethink, discuss, and address open issues of productivity in software development and how to measure and foster productive behavior of software developers. Specifically, we focused on the following questions:

  • What does productivity mean for an individual and teams/organizations and how is it measured?
  • What are the dimensions and factors of productivity?
  • What are the purposes and implications of measuring productivity?
  • What are the grand challenges in research on productivity?
Copyright Thomas Fritz, Gloria Mark, Gail C. Murphy, and Thomas Zimmermann

Teilnehmer
  • Christian Bird (Microsoft Corporation - Redmond, US) [dblp]
  • Pernille Bjørn (University of Copenhagen, DK) [dblp]
  • Marcos Borges (University of Rio de Janeiro, BR) [dblp]
  • Duncan Brumby (University College London, GB) [dblp]
  • Robert Feldt (Chalmers UT - Göteborg, SE) [dblp]
  • Thomas Fritz (Universität Zürich, CH) [dblp]
  • James D. Herbsleb (Carnegie Mellon University - Pittsburgh, US) [dblp]
  • Christian P. Janssen (Utrecht University, NL) [dblp]
  • Ciera Jaspan (Google Inc. - Mountain View, US) [dblp]
  • Katja Kevic (Universität Zürich, CH) [dblp]
  • A. J. Ko (University of Washington - Seattle, US) [dblp]
  • Gloria Mark (University of California - Irvine, US) [dblp]
  • André Meyer (Universität Zürich, CH) [dblp]
  • Gail C. Murphy (University of British Columbia - Vancouver, CA) [dblp]
  • Emerson Murphy-Hill (Google Inc. - Mountain View, US) [dblp]
  • Brad Myers (Carnegie Mellon University - Pittsburgh, US) [dblp]
  • Christopher J. Parnin (North Carolina State University - Raleigh, US) [dblp]
  • Martin Robillard (McGill University - Montreal, CA) [dblp]
  • Caitlin Sadowski (Google Inc. - Mountain View, US) [dblp]
  • Federica Sarro (University College London, GB) [dblp]
  • David C. Shepherd (ABB - Raleigh, US) [dblp]
  • Janet Siegmund (Universität Passau, DE) [dblp]
  • Margaret-Anne Storey (University of Victoria, CA) [dblp]
  • Christoph Treude (University of Adelaide, AU) [dblp]
  • Marieke van Vugt (University of Groningen, NL) [dblp]
  • Stefan Wagner (Universität Stuttgart, DE) [dblp]
  • Thomas Zimmermann (Microsoft Corporation - Redmond, US) [dblp]

Klassifikation
  • society / human-computer interaction
  • software engineering