11. – 16. Juni 2006, Dagstuhl-Seminar 06241

Human Motion - Understanding, Modeling, Capture and Animation. 13th Workshop on Theoretical Foundations of Computer Vision


Reinhard Klette (University of Auckland, NZ)
Dimitris Metaxas (Rutgers University – Piscataway, US)
Bodo Rosenhahn (Leibniz Universität Hannover, DE)

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Modeling, tracking and understanding of human motion based on video sequences is a field of research of increasing importance, with applications in sports sciences, medicine, biomechanics, animation (avatars), surveillance, and so forth. Progress in human motion analysis depends on research in computer graphics, computer vision and biomechanics. Though these fields of research are often treated separately, human motion analysis requires an interaction of computer graphics with computer vision, which also benefits from an understanding of biomechanic constraints. This seminar brought together specialists and students from these disciplines, studying and contributing to the subject of human motion analysis from different perspectives. The interdisciplinary character of the seminar allowed to bring people together which normally would not have met at disciplinary conferences.

Eadweard Muybridge (1830-1904) is known as the pioneer in motion capturing with his famous experiments in 1887 called ``Animal Locomotion'' (Do all feet leave the ground during the gallop of a horse? He used photography to answer the question.) The field of animal or human motion analysis has developed into many directions since then. However, human-like animation and recovery of motion is still far from being satisfactory. Various groups are dealing with different aspects of modeling, estimation and animation of human motions. Motivations differ, and define directions of research. Examples of motivations are the analysis of movements for disease detection (hip dislocations, knee injuries etc.), sports movement optimization (ski or high jumping, golf playing, swimming, etc.), the animation of avatars in movies (e.g. Gollum in Lord of the Rings), or the realistic character animation in computer games.

New results and specific research strategies have been discussed at this seminar to approach this highly complex field. The seminar intention was to discuss theoretical fundamentals related to those issues and to specify open problems and major directions of further development in the field of human motion related to computer vision, computer graphics or biomechanics. The seminar schedule was characterised by flexibility, working groups, and sufficient time for focused discussions. The participants of this seminar enjoyed the atmosphere and the services at Dagstuhl very much. The quality of this center is unique.

There will be an edited book (within Springer's series on Computational Imaging) following the seminar, and all seminar participants have been invited to contribute with chapters. The deadline for those submissions is in September 2006 (allowing to incorporate results or ideas stimulated by the seminar), and submissions will be reviewed (as normal). Expected publication date is the end of 2007 or early 2008.

Dagstuhl-Seminar Series


  • Computer Graphics
  • Computer Vision
  • Biomechanics


  • Human motion
  • Object representation
  • Pose recovery
  • Inverse kinematics


In der Reihe Dagstuhl Reports werden alle Dagstuhl-Seminare und Dagstuhl-Perspektiven-Workshops dokumentiert. Die Organisatoren stellen zusammen mit dem Collector des Seminars einen Bericht zusammen, der die Beiträge der Autoren zusammenfasst und um eine Zusammenfassung ergänzt.


Download Übersichtsflyer (PDF).


Es besteht weiterhin die Möglichkeit, eine umfassende Kollektion begutachteter Arbeiten in der Reihe Dagstuhl Follow-Ups zu publizieren.

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