https://www.dagstuhl.de/22251

19. – 24. Juni 2022, Dagstuhl-Seminar 22251

Human-Game AI Interaction

Organisatoren

Dan Ashlock (in memoriam; † April 5, 2022)
Setareh Maghsudi (Universität Tübingen, DE)
Diego Perez Liebana (Queen Mary University of London, GB)
Pieter Spronck (Tilburg University, NL)

Auskunft zu diesem Dagstuhl-Seminar erteilen

Simone Schilke zu administrativen Fragen

Marsha Kleinbauer zu wissenschaftlichen Fragen

Dokumente

Teilnehmerliste
Gemeinsame Dokumente
Dagstuhl-Seminar Wiki
Programm des Dagstuhl-Seminars (Hochladen)

(Zum Einloggen bitte persönliche DOOR-Zugangsdaten verwenden)

Motivation

Over the past decades, artificial intelligence has evolved from esoteric techniques used mainly in computer science research to an integral and ever-growing part of the daily lives of most humans. People wish and expect systems to respond intelligently to their requests, and even to anticipate their actions. Since annoyance and apparent incompetence of computer systems can derail the adoption of otherwise promising and potentially transformative technology, research into improving interfaces using AI is timely. Of particular interest in this respect are AI assistants, which are broadly recognized as a key factor in increasing human productivity.

Virtual worlds, as found in computer games, are an ideal environment in which to experiment with the interaction between humans and artificial intelligence for at least three reasons: (1) they are reminiscent of the “real world,” (2) they often contain agents which represent “real people,” and (3) they offer a wide and highly diverse range of challenging interaction possibilities. In recent years, the number of ways in which human players can interact with games have increased considerably, using not only mouse and keyboard, but also cameras to capture natural movements and facial expressions, microphones to record spoken language, and sensors to register eye movements and a variety of physiological signals.

The research area in which the seminar is rooted is the interaction between humans and game AI, aiming for natural and appropriate responses of game agents to human behavior, making use of both traditional interaction technology and modern sensor and interaction technology. The research area lends itself to a wide range of research topics. We aim to focus on the following:

  • Personalized Human-Game AI Interaction
  • Human-Game AI Interaction for People with Disabilities
  • Multimodal Interfacing and Interaction
  • Enhancing Human Creativity with Artificial Intelligence
  • Trustful and Reliable Human-Game AI Interaction
  • Information Flow in Human-Game AI Interaction
  • Believable Human-Game AI Interaction
  • Ethics of Human-Game AI Interaction
  • Novel Forms of Interaction and Interfaces in Game AI

The Dagstuhl Seminar will bring together computer scientists, cognitive scientists, and industry experts with the common goals of gaining a deeper understanding of human-game AI interaction, in particular in using AI in to make the interaction between humans and game agents more natural. During the seminar we will not only have theoretical discussions, but also spend part of the seminar on trying to achieve practical results, leading to prototypes which demonstrate ideas for new research directions.

This seminar is the fifth in a series of Dagstuhl Seminars focusing on Computational and Artificial Intelligence in Games. The previous seminars in the series were met with great enthusiasm and led to strong follow-ups. The seminars are seen in the Game AI research domain as highly influential in developing new ideas and creating new collaborations. For newcomers in the research domain these seminars are an ideal way to get integrated into the research community.

Motivation text license
  Creative Commons BY 4.0
  Dan Ashlock, Setareh Maghsudi, Diego Perez Liebana, and Pieter Spronck

Dagstuhl-Seminar Series

Classification

  • Artificial Intelligence
  • Human-Computer Interaction
  • Multimedia

Keywords

  • Computational intelligence
  • Artificial intelligence
  • Games
  • Modeling
  • Interaction

Dokumentation

In der Reihe Dagstuhl Reports werden alle Dagstuhl-Seminare und Dagstuhl-Perspektiven-Workshops dokumentiert. Die Organisatoren stellen zusammen mit dem Collector des Seminars einen Bericht zusammen, der die Beiträge der Autoren zusammenfasst und um eine Zusammenfassung ergänzt.

 

Download Übersichtsflyer (PDF).

Dagstuhl's Impact

Bitte informieren Sie uns, wenn eine Veröffentlichung ausgehend von Ihrem Seminar entsteht. Derartige Veröffentlichungen werden von uns in der Rubrik Dagstuhl's Impact separat aufgelistet  und im Erdgeschoss der Bibliothek präsentiert.

Publikationen

Es besteht weiterhin die Möglichkeit, eine umfassende Kollektion begutachteter Arbeiten in der Reihe Dagstuhl Follow-Ups zu publizieren.