22. – 27. November 2015, Dagstuhl Seminar 15481

Evaluation in the Crowd: Crowdsourcing and Human-Centred Experiments


Daniel Archambault (Swansea University, GB)
Tobias Hoßfeld (Universität Duisburg-Essen, DE)
Helen C. Purchase (University of Glasgow, GB)

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In various areas of computer science like visualization, graphics, or multimedia, it is often required to involve the users, e.g. to measure the performance of the system with respect to users, e.g. to measure the user perceived quality or usability of a system. A popular and scientifically rigorous method for assessing this performance or subjective quality is through formal experimentation, where participants are asked to perform tasks on visual representations and their performance is measured quantitatively (often through response time and errors). For the evaluation of the user perceived quality, users are conducting some experiments with the system under investigation or are completing user surveys. Also in other scientific areas like psychology, such subjective tests and user surveys are required. One approach is to conduct such empirical evaluations in the laboratory, often with the experimenter present, allowing for the controlled collection of quantitative and qualitative data. Crowdsourcing platforms can address these limitations by providing an infrastructure for the deployment of experiments and the collection of data over diverse user populations and often allows for hundreds, sometimes even thousands, of participants to be run in parallel over one or two weeks. However, when running experiments on this platform, it is hard to ensure that participants are actively engaging with the experiment and experimental controls are difficult to implement. Often, qualitative data is difficult, if not impossible, to collect as the experimenter is not present in the room to conduct an exit survey. Finally, and most importantly, the ethics behind running such experiments require further consideration. When we post a job on a crowdsourcing platform, it is often easy to forget that people are completing the job for us on the other side of the machine.

The focus of this Dagstuhl seminar was to discuss experiences and methodological considerations when using crowdsourcing platforms to run human-centred experiments to test the effectiveness of visual representations in these fields. We primarily target members of the human-computer interaction, visualization, and applied perception research as these communities often engage in human-centred experimental methodologies to evaluate their developed technologies and have deployed such technologies on crowdsourcing platforms in the past. Also, we engaged researchers that study the technology that makes crowdsourcing possible. Finally, researchers from psychology, social science and computer science that study the crowdsourcing community participated and brought another perspective on this topic. In total, 40 researchers from 13 different countries participated in the seminar. The seminar was held over one week, and included topic talks, stimulus talks and flash ('late breaking') talks. In a 'madness' session, all participants introduced themselves in a fast-paced session within 1 minutes. The participants stated their areas of interest, their expectations from the seminar, and their view on crowdsourcing science. The major interests of the participants were focused in different working groups:

  • Technology to support Crowdsourcing
  • Crowdworkers and the Crowdsourcing Community
  • Crowdsourcing experiments vs laboratory experiments
  • The use of Crowdsourcing in Psychology research
  • The use of Crowdsourcing in Visualisation research
  • Using Crowdsoursing to assess Quality of Experience

The abstracts from the different talks, as well as the summary of the working groups can be found on the seminar homepage and this Dagstuhl report. Apart from the report, we will produce an edited volume of articles that will become a primer text on (1) the crowdsourcing technology and methodology, (2) a comparison between crowdsourcing and lab experiments, (3) the use of crowdsourcing for visualization, psychology, and applied perception empirical studies, and (4) the nature of crowdworkers and their work, their motivation and demographic background, as well as the relationships among people forming the crowdsourcing community.

  Creative Commons BY 3.0 Unported license
  Daniel Archambault and Tobias Hoßfeld and Helen C. Purchase


  • Computer Graphics / Computer Vision
  • Society / Human-computer Interaction
  • World Wide Web / Internet


  • Information Visualization
  • Data Visualization
  • Visualization
  • Graphics
  • Applied Perception
  • Human-Computer Interaction
  • Empirical Evaluations
  • Crowdsourcing


Bücher der Teilnehmer 

Buchausstellung im Erdgeschoss der Bibliothek

(nur in der Veranstaltungswoche).


In der Reihe Dagstuhl Reports werden alle Dagstuhl-Seminare und Dagstuhl-Perspektiven-Workshops dokumentiert. Die Organisatoren stellen zusammen mit dem Collector des Seminars einen Bericht zusammen, der die Beiträge der Autoren zusammenfasst und um eine Zusammenfassung ergänzt.


Download Übersichtsflyer (PDF).


Es besteht weiterhin die Möglichkeit, eine umfassende Kollektion begutachteter Arbeiten in der Reihe Dagstuhl Follow-Ups zu publizieren.

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