http://www.dagstuhl.de/17471

19. – 24. November 2017, Dagstuhl Seminar 17471

Artificial and Computational Intelligence in Games: AI-Driven Game Design

Organisatoren

Elisabeth André (Universität Augsburg, DE)
Michael Mateas (University of California – Santa Cruz, US)
Mike Preuß (Universität Münster, DE)
Pieter Spronck (Tilburg University, NL)

Auskunft zu diesem Dagstuhl Seminar erteilen

Susanne Bach-Bernhard zu administrativen Fragen

Marc Herbstritt zu wissenschaftlichen Fragen

Motivation

With the dramatic growth of the game industry over the past decade, its rapid pervasion in many sectors of today's society, and the increased complexity of games, game development has reached a point where it is no longer humanly possible to use only manual techniques to create games. Large parts of games need to be designed, built, and tested automatically. In recent years, researchers have delved into artificial intelligence techniques to support, assist, and even drive game development. Such techniques include procedural content generation, automated narration, player modelling and adaptation, and automated game design. This research is still very young, but already the games industry is taking small steps to integrate some of these techniques in their approach to design.

The goal of the proposed seminar is to bring together researchers and industry representatives who work at the forefront of artificial intelligence (AI) and computational intelligence (CI) in games, to (1) explore and extend the possibilities of AI-driven game design, (2) to identify the most viable applications of AI-driven game design in the game industry, and (3) to investigate new approaches to AI-driven game design. To this end, the seminar will include a wide range of researchers and developers, including specialists in AI/CI for abstract games, commercial video games, and serious games.

The expected outcome of the seminar is a better understanding of a unified vision on AI-driven game design, using input from both scientists as well as AI specialists from industry. This may have a significant impact both on the science of creative algorithms, as well as on the economic and technological aspects of commercial game development.

License
  Creative Commons BY 3.0 DE
  Elisabeth André and Michael Mateas and Mike Preuß and Pieter Spronck

Dagstuhl Seminar Series

Classification

  • Artificial Intelligence / Robotics
  • Modelling / Simulation
  • Multimedia

Keywords

  • Multi-agent systems
  • Game design
  • Serious games
  • Entertainment modeling
  • Dynamical systems

Buchausstellung

Bücher der Teilnehmer 

Buchausstellung im Erdgeschoss der Bibliothek

(nur in der Veranstaltungswoche).

Dokumentation

In der Reihe Dagstuhl Reports werden alle Dagstuhl-Seminare und Dagstuhl-Perspektiven-Workshops dokumentiert. Die Organisatoren stellen zusammen mit dem Collector des Seminars einen Bericht zusammen, der die Beiträge der Autoren zusammenfasst und um eine Zusammenfassung ergänzt.

 

Download Übersichtsflyer (PDF).

Publikationen

Es besteht weiterhin die Möglichkeit, eine umfassende Kollektion begutachteter Arbeiten in der Reihe Dagstuhl Follow-Ups zu publizieren.

Dagstuhl's Impact

Bitte informieren Sie uns, wenn eine Veröffentlichung ausgehend von
Ihrem Seminar entsteht. Derartige Veröffentlichungen werden von uns in der Rubrik Dagstuhl's Impact separat aufgelistet  und im Erdgeschoss der Bibliothek präsentiert.