We show a connection between the semidefinite relaxation of unique games and their behavior under parallel repetition. Specifically, denoting by $\val(G)$ the value of a two-prover unique game $G$, and by $\sval(G)$ the value of a natural semidefinite program to approximate $\val(G)$, we prove that for every $\ell\in\N$, if $\sval(G) \geq 1-\delta$, then \begin{math} \val(G^{\ell}) \geq 1 - \sqrt{s\ell\delta\,} \mper \end{math} Here, $G^{\ell}$ denotes the $\ell$-fold parallel repetition of $G$, and $s=O(\log(k/\delta))$, where $k$ denotes the alphabet size of the game. For the special case where $G$ is an XOR game (i.e., $k=2$), we obtain the same bound but with $s$ as an absolute constant. % Our bounds on $s$ are optimal up to a factor of $O(\log(\nicefrac 1 \delta))$. % For games with a significant gap between the quantities $\val(G)$ and $\sval(G)$, our result implies that $\val(G^{\ell})$ may be much larger than $\val(G)^{\ell}$, giving a counterexample to the strong parallel repetition conjecture. In a recent breakthrough, Raz (FOCS '08) has shown such an example using the max-cut game on odd cycles. Our results are based on a generalization of his techniques.